It seems like the technology has finally been toppled from its place at the top of the virtual events debate and we are, at last, getting back to the basics of looking at the needs of the client. We are once again talking about the multi-faceted communications approach that engages all sectors of an audience. There is no sense in trying to shoehorn all comms activity into a one-size-fits-all solution, when every other sector of business is constantly trying to find new niches to occupy.
The evolution of virtual events is being driven by one major factor: as more virtual events happen, more people are participating in them and the better we can measure their behaviour. So rather than making assumptions and creating technology in a vaccuum, we are delivering the goods the customer ordered.
Two research studies* have been released recently which serve to confirm just how quickly behaviour is changing in the physical and virtual meeting industry; their core findings make for interesting reading, not least because of the gulf of expectation between event organisers and their audiences:
- Live content, be it video or webcasts, is the most popular on a virtual site, and yet only 43% of physical events capture any of their content to post online, and where they do it is often less than 10%.
- There is as yet little commercialisation of virtual events, whether this is a conscious business decision, a resistance from the marketplace or the resource issue below is as yet unknown.
- Organisations worry about the additional staff time needed to execute a virtual event to the cost, the quality of the experiencefor the visitor and the complexity of technology.
The benefits for the organiser though are seen quite clearly; more than 82% of past users of virtual events and 84 %of future users questioned in the Tagoras study mentioned the potential increase in audience numbers, an important consideration where physical events were only enabling them to reach a fraction of their total target audience.
So why are event organisers still so reluctant to embrace virtual technologies.
Meanwhile, the potential audience shows no such reticence:
While organisers of physical events continually state that people want to do business with real people, the Business Motivations and Social Behaviors for In-Person and Online Events study found that:
- 80 percent of respondents are comfortable connecting and networking with strangers.
- 70 percent are comfortable using a video/webcam to chat and meet others.
- 33 percent share information by instant messaging at online events, while 28 percent do so at in-person events.
- 41 percent use Twitter at online events, while 51 percent do so at in-person events.
Another objection often raised by physical event organisers is that online attendees are easily distracted. But attendees in real time also check their emails, text, tweet, phone and message while sitting in an auditorium. The only difference is that the virtual attendees can come back to it later.
Respondents seek similar information from exhibitors whether booths are live or virtual: more than half want to see what a company does and how it can help them, and nearly half of respondents want to get company, product or solution information for review or want to see a demonstration or the product itself.
Where virtual events really begin to draw in the attendees though is in accessibility:
- the environment’s ease-of-access;
- the ability to ask questions and participate actively;
- reduced travel costs and hassles
- reduced time away from family and office
Given the solid evidence, it is hard to see why so many event organisations continue to find more reasons not to embrace virtual technologies than to explore the possibilities. Perhaps it will take some new entrants into the marketplace to steal a march on the naysayers, establishing great virtual events that morph into fantastic physical ones that take the old-guard by surprise.
Remember: if you don’t listen to your customers, and give them what they want, you are giving them every excuse to go somewhere else.
* The two studies quoted are:
Virtual Event Study, done in collaboration with the Center for Exhibition Industry Research, Relate Content & Community Solutions and Tagoras, and funded by the International Association of Exhibitions and Events:
The Business Motivations and Social Behaviors for In-Person and Online Events, a study sponsored by the Professional Convention Management Association, UBM Studios and Virtual Edge Institute: